[03] PRACTICE
Mobile Apps.
Native-feeling apps for iOS and Android.
Mobile is where most product teams lose a quarter. We help you not. We build with React Native and Expo when the product fits, native Swift or Kotlin when it does not, and we are honest about which is which. Offline first, accessible by default, and reviewed for the App Store on the day we start, not the day we submit.
What is in
the box.
- 01
Cross-platform builds in Expo / React Native, or native Swift / Kotlin where the product earns it.
- 02
App Store and Play Store hygiene — listings, screenshots, review notes, privacy disclosures.
- 03
Push, deep links, in-app purchases, and the unglamorous plumbing that makes mobile feel native.
- 04
Offline-first state, sane caching, and graceful degradation on bad networks.
- 05
TestFlight and internal-track release pipelines your team can actually drive.
Who this
is for.
- Your product needs to live on a home screen, not a browser tab.
- You have a working web app and your customers keep asking for the iPhone version.
- You shipped one app, hated the experience, and never want to do it that way again.
- Hyper-casual games, ad-monetised funnels, or anything tracking-pixel-shaped.
- Wrapping a web view and calling it native. We will tell you no, kindly.
Engagement shape
- Engagement
- Build-and-handover
- Duration
- 6–14 weeks
- Team
- Principal + one mobile specialist
Indicative pricing — estimate, subject to change
MVP app
from $14,000
One platform, one core flow, store-ready. React Native unless we agree otherwise.
Universal V1
from $28,000
iOS + Android, push, auth, in-app purchases, full release plumbing.
Figures are starting estimates, not quotes — final scope, taxes, and any third-party costs adjust the number. Every commission begins with a 30-minute conversation; we put a firm quote in writing within two working days.